﻿using UnityEngine;
using System.Collections;

namespace UEngine
{
    /// <summary>
    /// 增加事件都统一在这里添加
    /// </summary>
    public enum EEventName
    {
        NONE,
        INITLOADING_CREATE, //初始化loading界面
        INITLOADING_CLOSE,
        INITLOADING_COPY_BUNDLE_PERCENT,
        INITLOADING_COPY_BUNDLE_FINISHED,
    }
}

